GRAND OPENING: 10 JUL 2026, 19:00 CEST

CLASSIC METIN2 IS BACK

HardSchool

BEGINNER EVENT

Free gift at game start

Wind Shoes Wind Shoes

Every character receives 3-day Wind Shoes when starting the game.

HardSchool is built for players looking for a classic oldschool Metin2 experience. Power is earned through play, the economy is fair, and progress does not rely on artificial shortcuts. The client is available in 16 languages.

SERVER HIGHLIGHTS

4 original classes

  • Warrior Warrior
  • Ninja Ninja
  • Sura Sura
  • Shaman Shaman

Max Level: 99

3 Kingdoms (Shinsoo / Chunjo / Jinno)

Fair classic economy

Balanced open PvP

Shaman and Ninja were strengthened for PvM; mounted fan and bow damage now scales in line with sword attacks.

Zero pay-to-win edge

Built to last seasons, not just a launch rush.

Your journey starts at HardSchool

NOT IN THE GAME

HardSchool keeps the classic experience clean. These systems and features are intentionally absent.

  • Alchemy
  • Sash
  • Lycan
  • Dragon Soul
  • Mounts
  • Pet
  • Rings with overpowered stats
  • 6-7 Bonus
  • Teleport Ring
  • Gaya
  • Won
  • Buffi Shaman

HardSchool focuses on classic Metin2. Modern power-creep systems are not included.

No multifarm restriction. Play with unlimited accounts.

ITEM SHOP

HardSchool item shop screen

ITEM SHOP

Power is not bought from the item shop

  • Bonus-adding items are not sold in the item shop
  • Bonus-changing items are not sold in the item shop
  • Strong bonuses are earned in-game, not with money

On HardSchool, progress comes through effort. No pay-to-win.

GAME START

GAME START

Everyone receives a +0 starter weapon, 200 Red Potion (S), 200 Blue Potion (S), 3-day Wind Shoes, and 5 Horse Riding Tickets at the start.

COMBAT & CHARACTER GROWTH

COMBAT & CHARACTER GROWTH

Every level, every drop, and every stat on your account is earned through play. Nothing is handed out for free.

Item worth comes from scarcity and demand, not from flooding the world with endless drops.

Quest lines, horse growth, and skill training follow the classic route, complete with book timers, soul stones, biologist tasks, and mount missions.

KEY SYSTEM CHANGES

• You can start fishing once you reach level 50

• Herbalism and potion crafting are now part of the game

• Traditional mining is gone. The Gathering skill now handles ore and boosts herb collection

• Leadership bonuses were reworked for clearer party value

• Polymorph stat bonuses received a balance pass

NPCs

THE HEUK-YOUNG

THE HEUK-YOUNG

Heuk-Young is a new crafter NPC in Map1. Visit her to produce Item Enchant scrolls, Item Reinforcement permits, and Blessing Marbles.

Permits for Item Enchant and Item Reinforcement drop from Metin stones, bosses, and chests throughout the open world.

THE DEMON TOWER

THE DEMON TOWER

Demon Tower stands as HardSchool's sole dungeon, faithful to classic Metin2, demanding, rewarding and made for dedicated explorers.

Layout and pacing stay classic, with small tweaks for fairness and easier entry.

Daily run limits refresh at 05:00 CET:

  • Level 40+: 1 run per day
  • Level 55+: 2 runs per day
  • Level 65+: 3 runs per day
  • Level 75+: 4 runs per day

After using your free entries, buy a Demonic Key from the Demon Tower Guard for extra runs.

If you are removed from the Demon Tower for any reason, you can return through the NPC. You do not have to hand over items again or pay Yang.

Keys cost Parchment, Magic Dust, Crafting Materials, and a little Yang. They cannot be traded, keeping entry fair for everyone.

REFINE

REFINE

When you want to upgrade an item, the refinement screen shows in detail which materials you already have and which ones you are missing.

There are no special items that increase upgrade success rate in our game; everyone plays under equal conditions.

THE TEMPLE CURSE

THE TEMPLE CURSE

Enter the Hwang Temple and you suffer the Temple Curse. A harsh debuff on your accuracy.

Under the curse, most hits on monsters miss and every swing at Metin stones fails inside the temple.

Wear a Sabah Mask to ignore the curse completely.

Getting the mask starts with a dedicated quest chain:

Esoterics in Orc Valley sometimes drop a Wanted Poster. Use it to hunt Nabira, a fugitive esoteric hiding in the valley.

Nabira requests a small favor before handing over the Sabah Mask as payment.

Activate the Sabah Mask for two hours of full immunity to the Temple Curse in Hwang Temple.

Buy spare masks from Nabira or farm them from temple monsters.

REGIONS & NOTES

THE MONKEY DUNGEON CURSE

Veterans will recognize it. The Monkey Dungeon Curse is back on HardSchool.

Stay inside any Monkey Dungeon for an hour and you risk the curse: a forced teleport to Map1 and a temporary monkey transformation.

Each Monkey Dungeon boss drops a unique protective Herb, Easy, Medium, and Hard each have their own version.

Eating the herb grants two hours of Monkey Curse immunity so you can keep farming safely.

CLASSES, COMBO & GROUP

THE CLASSES & SKILLS

Skills and classes have been carefully rebalanced and subtly modernized to provide smoother progression and a refreshed gameplay experience while fully preserving the authentic authentic HardSchool identity.

GATHERING, SPRINT & POLYMORPH

THE GATHERING & MINING SYSTEM

Gathering replaces old mining: one skill handles ore veins and speeds up herb pickups.

Study the Gathering Manual to level it. At max rank you gain up to 11% extra success on ore and herbs.

Like a pickaxe, the Herbalist's Knife levels up as you gather. Successful picks grant EXP toward the next upgrade tier.

HORSE UPDATES

  • Mount quests were streamlined for steadier pacing. Horses cap at level 21.
  • From level 25, talk to the Stable Boy with a Horse Medal to start the first quest: kill 20 Savage Archers in 30 minutes.
  • After completing the first mission, you can obtain the Horse Picture for 100,000 Yang without waiting. Once you have the Horse Picture, you can immediately begin the next mission and start leveling your horse.
  • Missions 2-10 can be started 8 hours after completing the previous mission.
  • Missions 12-20 can be started 12 hours after completing the previous mission.
  • Early quests are checkpoint rides; later ones demand mounted kills on specific targets.
  • Dismounting fails the quest instantly, but you can retry right away.
  • Every attempt needs one Horse Medal, spent only when you succeed.

THE HORSE SADDLEBAGS

Unlock saddlebag storage once you own a horse.

Some bag rows open right away; more rows need Crafting Materials plus Horse Medals.

Higher character levels gate each extra row, rewarding long-term rider and mount investment.

BONUS CHANGER

BONUS CHANGER

When you drag the Bonus Changer onto an item, a new window opens where you can perform the swap. This is kept separate from inventory clutter so your screen stays easier to read.

You can also see how many changers were used on an item's bonuses directly below that item. That matters for rarity too.

THE SKILL TRAINING

THE SKILL TRAINING

At level 5 you become a Skill Adept and pick one of two class professions.

Class trainers in the starter village handle skill training.

Each level grants one Skill Point.

Master (M) on a skill costs 17 Skill Points total.

Failed mastery attempts can be reset to refund every point.

Before level 30, the Old Lady resets all skills so you can swap professions.

MASTERY & SKILL BOOKS

Single skills reset with a Book of Forgetfulness or Skill Reversal Scroll.

Skills from Master through Grand Master advance by reading their Skill Books.

Hermit's Advice makes the next Skill Book read succeed automatically.

Failed book reads impose a cooldown before you may try again.

Use an Exorcism Scroll to clear the skill book cooldown instantly.

FREE BATTLEPASS

FREE BATTLEPASS

The Battle Pass is completely free. Each month it renews so you can complete quests and earn various rewards.

In our anti-P2W design, we make adjustments that support players without breaking balance.

The Battle Pass offers convenience rewards. It does not put you ahead of other players.

BONUS TABLE

BONUS TABLE

The Bonus Table shows all bonuses your character currently has. It updates in real time and lists every bonus on your character, including attack and defence attributes.

SKILL CHANGES

THE WARRIOR BODY

THE WARRIOR BODY

Body Warriors lean on raw strength and toughness for melee brawling. Fast swings, steady DPS, and frontline aggression.

What changed:

From G1 onward, Berserk no longer raises damage you receive.

THE WARRIOR MENTAL

Mental Warriors trade damage for armor, control, and single-hit power. Built to soak hits and hold ground.

What changed:

Strong Body no longer slows your movement.

Strong Body also adds Attack Value versus monsters.

THE WARRIOR MENTAL
THE NINJA DAGGER

THE NINJA DAGGER

Dagger Ninjas burst from stealth with crit-focused melee chains. High mobility, single-target pressure, hit-and-run play.

What changed:

Mounted dagger attacks now use the same animation timing as sword riders.

After Ambush, Bloodlust adds bonus attack value. Stacks twice.

Stealth now triggers instantly without a stop animation.

THE NINJA ARCHER

Archer Ninjas kite from range with sustained bow DPS, zoning enemies without entering melee.

What changed:

Fire Arrow can ignite targets and occasionally stun groups.

Arrow Shower was replaced entirely by Spark.

Archers can hit three targets at once. Five when Combo is fully trained.

Mounted boss and Metin attacks fire a second arrow at 50% damage.

THE NINJA ARCHER
THE SURA WEAPON

THE SURA WEAPON

Weapon Suras blend sword swings with burst magic. Armor shred, hybrid scaling, close-range pressure.

What changed:

Enchanted Blade lifesteal caps at 10% on P rank but gives more attack power at low levels.

THE SURA BLACK MAGIC

Black Magic Suras pressure from range with DoT, armor break, and burst spells instead of melee trades.

What changed:

Fiery Spirit now focuses on your selected target.

Dark Protection also boosts Attack Value against monsters.

THE SURA BLACK MAGIC
THE SHAMAN DRAGON

THE SHAMAN DRAGON

Dragon Shamans buff allies and keep steady ranged magic damage flowing.

What changed:

Dragon's Roar now applies Dragon's Wrath for extra attack value.

Mounted fan attacks mirror sword mount animations.

Buffs on other players work at 75% strength.

THE SHAMAN HEALING

Healing Shamans focus on mitigation, heals, and keeping parties alive in PvP and PvE.

What changed:

Attack Up now adds flat and percentage magic damage, including PvM bonuses.

(Flat and PvM magic bonuses from this skill apply to shamans only.)

Cure places a shield that absorbs monster damage.

Buffs on other players work at 75% strength.

THE SHAMAN HEALING

BIOLOGIST QUESTS

The Biologist chain is a HardSchool classic. Earn his trust to unlock tougher research deliveries.

Only perfect specimens pass inspection. Research Elixirs raise success odds and cut waiting time between turn-ins.

Biologist mission timers reset daily at 05:00 CET.

Item Req. Level Quantity Reward
Orc Tooth 30 10 Move Speed +10%
Curse Book 40 15 Atk Speed +5%
Demon's Keepsake 50 15 Defense +60
Ice Marble 60 20 Atk Value +50
Zelkova Branch 70 25 Monster Resist +10%
Tugyi's Tablet 80 30 Atk +5%
Red Ghost Tree Branch 85 40 Resist vs. All Classes +5%
Leaders' Notes 90 50 Strong vs. All Classes +5%

THE OFFLINE SHOP

e: Offline Shop PLAYER TRADING

OFFLINE TRADING

Set up an Offline Shop and keep selling after logout. Your stall stays on the map for other players to browse.

Adjust stock and prices before opening, then collect Yang on your next login. Trade keeps moving without babysitting your character.

SHOP MANAGEMENT

Expired offline stalls close automatically, but you can reload the last layout when you open a new one.

Prefer live trading? Classic Online Shops turn your character into a vendor like old Metin2. No tax and no timer while you stay online.

Extra shop slots unlock with Wooden Keys from Metin stones and bosses.

ITEM SEARCH

Press for Item Search. It scans nearby player shops for the gear you need.

Matching stalls show a blue arrow; after you visit one, the arrow turns orange so you know it is checked.

Right-click a shop name to bookmark it in blue for quicker return visits.

PREMIUM EFFECT

Premium is a purchasable feature for 30 days. It costs 220 DC (Dragon Coins).

It provides the following effects:

  • +50% more EXP
  • Item drop chance doubled
  • Battle Pass Premium Rewards
  • Access to the Premium channel
  • Automatic Yang Pickup
  • Send item previews in chat
  • Love point regeneration doubled
  • Extra chance when fishing
  • +45 extra warehouse slots
  • Emotion use unlocked
  • Free access to Spider Dungeon 2nd floor
  • Yang drop chance doubled
  • +20 extra shop slots
  • Keep shop offline for up to 48 hours
  • Edit open shop name
  • Bypass free shop limit on the channel

THE EQUIPMENT CHANGES

Weapon stats were re-tuned so many builds stay viable instead of a single FMS/RIB meta.

Level 70 weapons roll random built-in bonuses vs. bosses, monsters, or half humans to push build variety.

JEWELRY CHANGES

Jewelry now carries more useful bonuses so every build can find fitting accessories.

Equipment Previous Bonus Updated Bonus
Bamboo Skin Shoes Fire Resist e: Max ST
Gold Threaded Shoes Wind Resist Projectile Deflect Chance
Golden Shoes e: Max ST SP Damage Absorb
Bronze Boots Poison Resist % Defense
Fire Bird Shoes Defense Skill Damage Resist
Wooden Necklace Fire Resist ST Regen
Silver Necklace Wind Resist HP Potion Regen
Jade Necklace DEX Magic Atk vs. Monsters
Crystal Necklace SP Regen DEX
Jade Earrings Max SP Bow Reach
Pearl Earrings Max SP Atk Value
Crystal Earrings Defense Critical Hit Resist
Amethyst Earrings HP Regen Piercing Hit Resist

BONUS OVERVIEW

You can add up to 4 bonuses to any item using an Equipment Enchant, and a 5th bonus using a Blessing Marble. This system allows players to customize their equipment for maximum efficiency and adapt their builds to specific enemies or combat situations.

Stat Name Value Range Slot
Magic Resist 2-4-6-10-15
Arrow Defense 2-4-6-10-15
Fan Defense 2-4-6-10-15
Bell Defense 2-4-6-10-15
Dagger Defense 2-4-6-10-15
Two-Hand Defense 2-4-6-10-15
Sword Defense 2-4-6-10-15
Arrow Dodge Chance 2-4-6-10-15
Melee Block Chance 2-4-6-10-15
Strong vs. Devils 2-4-6-10-20
Strong vs. Undead 2-4-6-10-20
Strong vs. Orcs 2-4-6-10-20
Critical Hit Chance 1-2-3-5-10
Piercing Hit Chance 1-2-3-5-10
Atk Speed 1-2-3-5-8
Move Speed 2-4-6-10-20
Max HP 800-1000-1500
Max SP 60-80-120-250
e: Max. ST 50-100-150-200-400
Atk Value 5-10-15-30-50
Slow Resist IMMUNE
Stun Resist IMMUNE

SPIRIT STONE GUIDE

Spirit Stones are rare socket gems found while exploring. Slot them into weapons or armor for unique bonuses.

They deepen classic progression without power-creeping the server.

The Alchemist buys Spirit Stones you do not need.

Image Reward +0 +1 +2 +3 +4 Slot
Strong vs. Monsters 1 2 3 5 8
Critical Hit Chance 1 2 3 5 8
Piercing Hit Chance 1 2 3 5 8
Cast Speed 5 8 12 17 25
Strong vs. Warriors 5 8 12 17 25
Strong vs. Suras 5 8 12 17 25
Strong vs. Ninjas 5 8 12 17 25
Strong vs. Shamans 5 8 12 17 25
Melee Block Chance 1 2 3 5 8
Arrow Dodge Chance 1 2 3 5 8
Max HP 100 200 350 500 800
Defense 4 6 10 15 25
Move Speed 5 10 15 20 30
Max SP 50 120 200 300 500

IMPORTANT NOTES

Higher stone levels hit harder but can fail on upgrade. Classic risk included.

EVENTS

EVENTS

Our game includes classic oldschool events that players love.

  • Football
  • Stocking
  • Valentine's Day
  • Chocolate
  • New Year
  • Easter Event
  • Ox Event
  • Hexagonal Chests

And many more...

RMT

To keep the game fair and secure, any trade involving real money is banned. This rule applies to every player without exception.

What is banned

  • Selling Yang
  • Selling accounts
  • Selling DC (Dragon Coins)
  • Selling items

Trading items for DC (Dragon Coins) inside the game is allowed. This is a natural part of the in-game economy.

Our in-game AI system constantly monitors suspicious activity. It detects trades without proper exchange and suspicious transfers from different HWID addresses.

Flagged accounts are banned. There is no tolerance for RMT attempts or violations of these rules.

Help us keep the economy clean.

FAREWELL

Thank you for staying with us and taking the time to explore the server from start to finish. Every detail on this page was prepared to preserve the oldschool spirit and bring classic Metin2 back on a fair footing.

On HardSchool, power is not bought from the item shop. You earn it through play, time, and effort. From guild wars to dungeons, events to the economy, every system follows this philosophy. In-game success and persistence matter more than money.

We stand against pay-to-win. Strong bonuses should be earned in-game, not bought with money. Premium only adds comfort. It does not break competition or fairness. We are grateful to everyone who supports this approach. Without you, this community would mean nothing.

Now it is your turn. Register, download the client, and take up your sword. Join us on Discord, build your guild, and dive into the dungeons. The presentation ends here. The real story will be written with you. We are waiting for you in HardSchool.

Good luck, warrior. See you in HardSchool.

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